Now through March 5th! The abandoned, dilapidated mansion of an evil alchemist has been the subject of rumors about hauntings and treasure. But good news! Where do you get the POD? Town hall, tavern, temple, militia what's even point of those locations if there are no useful NPCs. BoLS Interactive LLC. We really have to be comfortable thinking on our feet. If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. Placed the non-compressed file in there for some reason. - Vixlok somehow lost his dire mace. D&D Dungeon Module U1 The Sinister Secret of Saltmarsh TSR #9062. For example, the body of a woman can wash up on shore. I hope you enjoy it. U2 Danger at Dunwater by Dave Browne with Don Turnbull. I actually purchased this module shortly after completing it as a player. - lots of openable doors with no transition alignment but no god wanted me. Arrg Matey! Can't wait for weekend to run it with friends. Here are five reasons that the Sinister Secret of Saltmarsh is one of the best D&D modules youve never played. I think it was during fighting with locked chests..? The Sinister Secret of Saltmarsh is the first installment in a series of three modules designed and developed in the United Kingdom, for beginning adventures with AD&D rules. This is a ruse, however. A very fun mod. Magic items should be found by players as treasure and not come as handouts from the DM. The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher. 25% off Sinister Secret of Saltmarsh. Pages in category "Sinister Secret of Saltmarsh Expansion Items" The following 17 pages are in this category, out of 17 total. Thus, when the characters come down the stairs in area 20, the smugglers are likely to hear them. Instructions for play: Download the "Haks of Saltmarsh" and "Saltmarsh Music Pack" into your Hak folder Download the module and extract into your Module folder. However it is perfectly fine as a stand-alone adventure. Is anyone else having this problem? "[2], The module was ranked the 27th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004. Skerrin has sent another agent to the haunted mansion, Ned Shakeshaft. U1 Sinister Secret of Saltmarsh by Dave Browne with Don Turnbull. That doesn't mean they'll act perfectly, however. I don't have the faintest idea and all the places you'd usually ask for hints don't even have the people you'd expect there. _kmb_wog_inc: Unable to find area corresponding to tag GHOldCity, Arpelagos Chronicles: The Strain is Strong (DEMO), https://www.tapatalk.com/groups/worldofgreyhawkfr/, The Sinister Secret of Saltmarsh Supermodule, U1 - U3 (1/19/22), World of Greyhawk PW, Mithral Enhanced Edition, World of Greyhawk Forums and Adventuring Guild Hall, Open - Free & open only if project also open, https://forums.beamdog.com/discussion/76719/latest-saltmarsh, Lords of Darkness 3 - Alanya's Secret (V2.0), The Aielund Saga Act III - Return of the Ironlord, HeavensGate 2: Islands of the Undead Legion, Lords of Darkness 4 - For Crown and Country (V1.2), The Crystalmist Campaign Chapter 3: The Sahuagin Heel, The Crystalmist Campaign Chapter 2: The Lichway. When the characters are done dealing with the skeletons and the alchemist (a really fun encounter so hopefully the characters don't skip it), they will face split groups of scouts and bandits throughout the caves. All the preparation is done for you and every sound you'll need is right at your fingertips. The adventure can be played by 5-10 characters of levels 1-3. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! The module details a mysterious abandoned mansion at the edge of a town called Saltmarsh, and the secrets contained therein. Removed CMP requirements and added music files into hak form for ease of installation. I have a PoD copy, and pages 2, 6, 8, and 25 all show cropping at the spine edge. 75% off Expansion Trove. The body causes great concern among the council members. It does that by setting up villains with a very clear motivationthere are smugglers who have been running weapons to Lizardmen, the Lizardmen are possibly planning an attack on Saltmarsh. AD&D modules produced by TSR UK, and set near the town of Saltmarsh. If you purchased Sinister Secret of Saltmarsh, yet you did not log into the game with an active VIP subscription between the launch of Saltmarsh on August 4th and 11:59 PM Eastern September 5th 2021, your account is not eligible and you will not have any claim tickets to give to Garthalmor. Please critique as I may be using them in the game and I want them to be the best I can make them. The cellars, however, are a great example of how we build situations and let the players navigate that situation. Additionally, our own custom HCR scripts and Loot Systems are in place. What is it's sinister secret? The characters might escape or might be transported to the Sea Ghost when it comes back in. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. Like Tales from the Yawning Portal before it, Ghosts of Saltmarsh takes several classic D&D modules (this time around an aquatic theme) and updates and revitalizes them for 5th Edition. Unravel the mystery and rumors of strange happenings to save a remote seacoast town in Dungeons & Dragons Online: Sinister Secret of Saltmarsh. Maybe a walkthrough? Offer clear goals and leave the approaches open. Learn where the smugglers are bringing the weapons. And stay tuned for the next post, where we'll talk more about making a proper campaign out of Ghosts of . A Thinking Adventure. Full Masthead & Authors. Same with other henchmen probably. I'd love to give this a shot but I can't seem to download the WOG custom HAK. I see the issue. Quite good, very beautiful visually, though the resting system is pretty annoying. All rights reserved. Could use a readme with cleric system and explanations of systems. No clues how to do that, boat just takes me back to the cave. It appears to have worked - I was able to get the boat dialogue and am now back in Saltmarsh, ready for the next leg of the adventure. || Tabletop Spotlight, Building Narrative Armies In Horus Heresy: Age of Darkness, My Lil' Everdell Is A Very Good Place To Start || How To Play, D&D: Monster Spotlight - There Is No Dana, Only Chuul. Yes, Tarot Redhand is correct. Dicing with Dragons, An Introduction to Role-Playing Games, "Review of the Sinister Secret of Saltmarsh", "Retrospective: The Sinister Secret of Saltmarsh", "Top 10 D&D Modules I Found in Storage This Weekend", "Explore A Spooky Town And Face New Foes In DDO's Sinister Secret Of Saltmarsh Expansion", Dungeon Master Option: High-Level Campaigns, https://en.wikipedia.org/w/index.php?title=The_Sinister_Secret_of_Saltmarsh&oldid=1128622723, Role-playing game supplements introduced in 1981, Short description is different from Wikidata, Creative Commons Attribution-ShareAlike License 3.0, This page was last edited on 21 December 2022, at 02:56. The adventure can be played by 5-10 characters of levels 1-3. This module contains. will definitely buy again! The very first villager that you run into suggests the PC should go to the Kraken. took me three sessions to run the first half of the module (of course first session was also making all of the AD&D characters, so probably closer to 4 or 5 hours total). Most newer books are in the original electronic format. [2] The next two modules, Danger at Dunwater and The Final Enemy, continue on from this adventure. Please create an account or log in to build a reputation and unlock more editing privileges, and then visit DDO wiki's IRC Chat/Discord if you need any help! Future History. No less than three times the module addresses the DM directly, saying consider how the enemies will react theyre smart foes, theyre successful criminals. On this Wikipedia the language links are at the top of the page across from the article title. - some backtracking Id like to give special thanks to Zwerkules, Lord of Worms, Senemenelas, Tom Banjo, Ancarion, Nexorcist, Oseryn, Amethyst Dragon, the CEP Team, Dafena, Grymlorde, Tarot Redhand, Proleric (Farmers say the darndest Things) and many others that I have likely forgotten, who have contributed outstanding custom content that is used in this module. Luckily, as hard as the situations can be in the caves and on the Sea Ghost, capture is a realistic option and escape is a fun approach to get out of it. MODULE U1 - SINISTER SECRET OF SALTMARSH *NM/MT 9.8 NEW* DUNGEONS DRAGONS. Working on converting the U series over to 5e and would love to use maps built for VTT. 1 (beta run) Silverymoon; Price of Freedom thank you! Somehow I must have misplaced it in the Required Projects list or removed it from the Haks of Saltmarsh by accident. Instead of a good old dungeon crawl, players got to explore a big old spooky house, and deal with all sorts of annoying wandering monsters, as well as traps and illusions."[7]. The Sinister Secret of Saltmarsh is an AD&D module written by Dave J. Browne with Don Turnbull. The adventure was written by David J. Browne with Don Turnbull, and published in 1981 as a thirty-two page booklet with an outer folder. What if they lose? The Sinister Secret of Saltmarsh is one of the adventures featured in the upcoming D&D Book Ghosts of Saltmarsh. The Sinister Secret of Saltmarsh is a wonderful adventure that helps us stretch a lot of DM muscles that we often talk about on this website and in Return of the Lazy Dungeon Master. Hopefully it's a fun epic battle in which the characters struggle but prevail. This article is one of a series of articles covering the hardback D&D adventure book, Ghosts of Saltmarsh. You can ask him about either at, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLm96c0JJY3Y0Rm1V, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLmJIRHlaSHdWSGo0, YouTube Video VVVQUWRYUHAySjhEbUQwemhRaU12RW5BLkljNTFsVTk3OU1J, The Party arrives, hearing that theres adventure about, They wander around the town, meet some NPCs, DONT let them hear about the Inn for a day or two, Shop, meet NPCs, then in casual conversation (perhaps with the innkeeper) have the learn about the Haunted House, Crazed/drunken local tells them about the Haunted HOuse (if appropriate), Once they decide to gothen everything swings into action, the Innkeeper, who should be friendly, introduces them to a Town Council member, possibly setting them up for rewards (but also giving the smugglers allies a chance to prep an ambush. Congratulations DM Wise & the WoG Team on creating such a fabulous module. The Sinister Secret of Saltmarsh is expected to contain, when released on live, atleast 9 dungeons and a wilderness adventure area. Seven sea-based adventures, including the classic The Sinister Secret of Saltmarsh and its sequels, take characters from 1 st to 12 th level. Could someone please tell me which pages are cropped off? Had to check in toolset. TSSoS also comes packed with a number of DM Tools and DMFI widgets and scripts, so feel free to use this as a small campaign with your friends and family if you feel so inclined to try your hand at DMing (but know that it is also hands free and all the heavy lifting is done up front).
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