Sawtooth Clip: +90% Slash, +90% Status Duration Can be obtained from transmututation Who really mods for duration when the target is going to be dead in 6sec or less (base bleed 6sec)?, It scales off of your entire base damage instead of just Puncture, which makes it unique (and even adds Puncture to Phage, which Phage has none of), and of course also has the +60% fire rate. bleed is damage you get for free, all DoT is like that, you hit once and if it proc's, you sometimes dont need to hit again, or the enemy is still dying while you reload(that sort of thing). Released for Windows personal computers in March 2013, it was ported to the PlayStation 4 in November 2013, the Xbox One in September 2014, the Nintendo Switch in November 2018 and the PlayStation 5 in November 2020. Slash is superior no matter how you look at it sadly, because that armor ignoring slash proc is just godly. Melee units are unaffected by Blast's status effect. Yet, anything someone says thatregards nerffing that power, isrejected by the community. Synoid Helicor. 5. Slash as a base element is good against bare health. It has massive damage multipliers against flesh and has the strongest status effect in the game, multiplying all damage dealt to the target's HP. At sortie level, reducing 6000 armor to 1200 is still 80% damage reduction. Tradeable Magnetic doesn't have Slash's Bleed tics to compensate, so everyone pans it as the worst damage type that you should never touch outside of Shield Enhancement Sorties. IPS stat mods can look something like this. Slash only seems broken because armor mechanics in this game are. Confused targets deal 100% damage to allies, Enemy auras stop affecting nearby targets while confused, Punch-through projectiles ricochet inside the dome, The dome is centered on the point of impact. Although, people will still use the most effect damage type vs which ever enemy armour or health, it depends on whether they are status immune or not. 4) Orthos Prime This weapon was introduced in Update 9.0 and it can inflict a lot of damage. As armor reaches infinity, damage approaches 0, with the exception of Bleed. New melee stances and their forced procs : r/Warframe - reddit that is why i am suggeting removing stacks from unmodded statuses, reworking bleed to only give 10% increase in damage. While Corrosive doesn't see much use in endgame builds, Corrosive is a solid choice if you're fighting tougher foes that are resistant to status procs. (1.75x damage and 75% armor ignore right from the getgo)Try it on Bombards and you'll see how badly Corrosive was gutted. normal +% Puncture mods only add based on the base Puncture stat, not total I/P/S). Valheim Genshin Impact Minecraft Pokimane Halo Infinite Call of Duty: Warzone Path of Exile Hollow Knight: Silksong Escape from Tarkov Watch Dogs: Legion . However, this is a total guess, I personally have never used them at all. If you have caught any fish from the Plains of Eidolon, you can select it here, which will produce various crafting . i can delete level 160 heavy gunnerswith 3 mods, because of slashand dont evenneed viral. Shattering Impact takes effect on every melee hit from weapons with any Impact damage. Slash - Causes the Bleed status effect, dealing True damage for six seconds equal to 35% of the weapon's base damage after a one-second delay. You rarely see Radiation used in high-level content except for status primers and niche builds. In terms of status procs puncture causes the enemy to do less damage, slash provides an armor ignoring DOT, and impact causes a stun. that being said, on weapons that have a very high base damage in one physical type (someone mentioned jat kittag as an example. Endgame builds sometimes use this element in Corpus missions to completely bypass their shields. Jump over obstacles, leap over large chasms or run across walls with your innate parkour abilities. If I have a Fulmin (100 Impact +400 Electricity), Crash Course (+120% Impact) takes the damage to 220 Impact (2.2x / +120% on base Impact)+ 400 Electricity. Otherwise, Gas is best used on status primers to scale Condition Overload and similar mods. Warframe has six combined elemental damage types: Blast, Corrosive, Gas, Magnetic, Radiation, and Viral. A +10% impact would do an additional 10 impact. It helps if you can get used to one weapon and still get to use it when you need a different type of damage depending on the faction. 2 mods, each procapplies 2% armour/shield/health Shred status, 10 stacks next hit does 100% more damage to armour/shield/health and resets counter. Although most weapons have varying proportions of Impact, Puncture, and Slash, some weapons (such as the Glaxion or Phage) can have no physical damage at all. it seems to me that the fundamental problem with balancing the statuses is more of a problem with the players, than the strength of the statuses or what they do. Why get 90% puncture with only 0.9 punch-through, when you get 30% fire rate and 1.2 punch-through with shred?. Sign up for a new account in our community. How to leave a lasting impression on the enemy. Some examples of true damage include melee finishers (not Parazon finishers), Slash's bleed status effect, and Ash's Blade Storm ability. The mods that increase the damage of a type is the percentage of that damage type, not total. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless.i can kill level 160 demolysts pretty fast and they have base HP of 2500, which is 3.5x more base HP than heavy gunners. might have an elemental damage type that coincides or even replaces Impact, Puncture, and Slash. Puncture This element is fantastic for all situations, causing all targets afflicted to take increased damage from all sources. If that isn't enough, I tend to agree with @DealerOfAbsolutesabove: the mods could probably use some secondary effects to be made better choices. That was what I was looking for. Wont slash bleed + viral still give you more damagethan puncture, since viral gives +325% extra damage to health? Let's go over how they work. Only use Blast on a status primer. Primed Expel: A further 1.55 multiplier to hornet strike/deadhead and Devouring Attrition and double dips on slash DoTgiving them 2.4x multiplier. Learn how to create Viral damage, inflict bleed on enemies, and more with Warframe's various damage types. 2 mods, each procapplies 5% Hack, which deals 5% more damage for every consecutive hit. (~6x Neutral). The Bronze IPS mods need to be reduced in drainso they'll actually be useful for new players. If all players aren't using corrosive projection then i would go with puncture so it would help out with high armor, and if everyone is using corrosive projection then go with slash, the bleed proc is nice. This is even though Fulmin already has innate Electricity.). weighting the slash with +slash% will increase the chance for slash proc, and hi. - Puncture status effect creates sonar like hotspots that when hit amplifies the damage by 4x. generally they aren't too helpful, because for whatever reason, they max out at just +60%. You need to be a member in order to leave a comment. i really tried to make itas simple as i could and short,so people wouldnt be falling asleep on the first paragraph, or see it as some book they rather not bother with. Related: Warframe: Galvanized Mods And Weapon Arcane Guide. Based on the limited selection you have right now, go with Convulsion, Heated Charge, Quickdraw, Slip Magazine. 1. Puncture as a base element is good against armour. It has no effect if the melee weapon's Impact damage is zero (for example ranged attacks of, The amount of armor reduction per hit is a flat, constant value, independent of the amount of, Shattering Impact is applied before percentage-based base armor strips, such as. people should be welcoming to ideas that makeitsooner, if those ideas still give a decent result. Rupture: +90% Impact, +90% Base Damage, This is probably why nobody likes my suggestion (i suggested changing Slash Bleed ). Exactly 50% of its IPS damage is Slash, so it will not split bodies. Ambassador Warframe Your Quick Guide - Hypernia Warframe Epitaph Guide - How to Obtain, Craft, and Best Builds (+Base Damage, +Fire Rate, +Punch-through) We already have things like Accelerated Blast and it needs to be buffed. New player here. A possible 3-course menu for 6 people who don't like nuts or seafood is: Starter: Vegetable soup with gluten-free bread. its like having cheats that the game just gives you, instead of having to hack it, only thing missing is "God Mode", but wait, we have invis, so thats not needed. Double Jump - Push jump twice to perform a second jump in mid-air. Stacks indefinitely, but only ten stacks are shown at a time. Slash :: Warframe General Discussion Content posted in this community may not be appropriate for all ages, or may not be appropriate for viewing at work. A +10% slash would make the weapon deal 5 more slash damage. New Impact to Slash Mods Hot or Not?! The status they current provide is ok for a base status that you dont even need to mod for to get, which is why I will suggest making a way to improve them, IF you mod for them. It is effective against all forms of flesh, but it is less effective against Grineer armor and Corpus Robotics. Unable to move or attack for 3 seconds. hunter munitions will apply Hack as the 1 mod effect, 2 if you equip a second slash mod. sooner or later, Slash will be nerffed againor become useless against enemies. Credit to the Warframe Fandom Wiki for the IPS damage icons provided below. Warframe's freedom of movement allows you to navigate through Missions in a wide variety of ways. If you can find a way to inflict incredibly powerful Gas DoTs on targets (such as with Baruuks' Serene Storm), it can be a useful AoE effect. Blast is created by combining Heat and Cold. All the latest gaming news, game reviews and trailers. Warframe and Destiny 2 in particular stand out in the genre thanks to the power fantasy that they offer, combined with unique gameplay mechanics that haven't been successfully replicated in the. TPV Impact Thermal Cut Glove, Grey & Black - Large, Regular what is a good slash base AOE weapon for nekros :: Warframe General same with reload/fire rate mods. The chance is doubled if the fire rate of the weapon is BELOW two point five.These new mods synergize very well Critical Delay or Creeping Bullseye but keep in mind that the Internal Bleeding does not stack with Hunter Munitions. Single Element: +25% Polarity Boasting a good Status Chance at the expense of Critical Chance and Critical Multiplier, this polearm is one of the best melee weapons against large groups of enemies. To help newcomers and veteran players alike, we've updated this guide with more in-depth explanations on each damage type, updated Void damage to reflect its bonus damage against Overguard, and we've added a section explaining what the strongest, most popular damage type is in Warframe currently. It's easy! Where can I find a MELEE SLASH mod? : r/Warframe - reddit 4 Forma Tiberon Prime Build by GameHasWeirdNames - Slash tiberon Only increases the Impact damage of rifles. Zugang! Each proc has its own value. In the above example, applying a 90% Toxin Mod to the MK-1 Braton will grant 90% of the Braton's base damage as extra Toxin damage. 2,000 The simplest solution would simply be to buff the IPS mods with secondary stats. If armor didn't scale, and enemies had fixed armor, Puncture would actually be better than Slash against armor at all levels. https://www.warframe.com/droptables [Top 5] Warframe Best Impact Weapons (2022 Edition) Armor and health scale with level, but Bleed is only stopped by health scaling. The problem with scaling armor in a nutshell. #Warframe New Impact to Slash Mods Hot or Not?! And as of right now it would seem that other procs are better than other. A mod for +10% puncture would do absolutely nothing. Don't warn me again for Warframe View Page Cancel Your preferences are configured to warn you when images may be sensitive. It has well-rounded stats, and you will get a low impact, slash damage, and a good headshot bonus. Many endgame loadouts will use mods like Hunter Munitions to inflict as many Slash effects as possible, killing the target with a barrage of damage-over-time effects. (people will use vigilante armaments over this Rupture any day, its the same reason augur pact is hardly used). Against mobs, it isn't that big of a deal (3 Seconds vs 15 Seconds is still just Seconds) but when the Wolf of Saturn Six came down, the flaw of our Damage System was hard not to see. Most endgame builds use Toxin over Magnetic since Toxin completely bypasses Corpus shields. Damage types are divided into certain categories: Status staggers targets and increases HP threshold for Parazon finishers, Status reduces the target's damage output, Status shocks enemies, chaining electricity to nearby targets, Effective against flesh and bypasses shields, Status creates an AoE that deals damage over time, Effective against Overguard and resets Sentient resistances, Status creates a dome that magnetizes projectiles toward the dome's epicenter. An elemental mod adds one simple element onto your weaponCold, Electricity, Heat, or Toxin. Warframe Orthos Guide - How to Obtain, Craft, and Best Builds New Impact to Slash Mods Hot or Not?! - Warframe Update 29.10 - YouTube Hunter Munitions turns any critical weapon into a Slash-proccing machine while Hunter Adrenaline is a stronger version of Rage. At 6000 ferrite armor, 100 Corrosive deals 29 damage. Right now, because armor scales, 6000 ferrite (+5500 armor from base) means 100 Puncture will deal 13.5. 2 Option 2: Secondary stat increaseonthe IPS mods. At max 10 stacks the parazon finisher chance is 100% and finisher health threshold is 33% of maximum health. Slash vs Impact vs Puncture :: Warframe General Discussion By default, this damage type will cause enemies to flinch for one second but can be increased with continuous hits or investment. And impact as a base element is good against shields. Slash only shows its mettle when armor levels get high. Sign up for a new account in our community. Warframe is a popular third-person shooter video game developed and published by Digital Extremes. Sign up for a new account in our community. Using a barrage of rapid-fire plasma rockets, Gauss' signature weapon lays down a path of destruction. . 5 Using a barrage of rapid-fire plasma rockets, Gauss signature weapon lays down a path of destruction. All stack counters should be rolling counters, e.g. Icon Why take +impact and only 90% base damage, when we have Seration, Heavy Caliber and multishot to mod for?. Including stuff like enemies that are affected by this or that, etc. 2020 Digital Extremes Ltd. All rights reserved. When you use a puncture weapon against an armoured target you do more damage and vice versa. Top 5 Best Free-To-Play Multiplayer Games To Try Out In 2023 Introduced Only disadvantage of this melee is low impact and puncture damage. 5p33dy_01, June 26, 2020 in Weapons. Impact damage is effective at quickly draining Corpus shields, but it does comparatively less to Corpus and Grineer bodies. Personally, i think base IPS that you get for free, should not be more powerful than what you spend mod space on, otherwise why even bother using elemental. In terms of damage best against armor, slash is best against flesh, and impact is best against shields. Close. Warframe: Is Shattering Impact Worth Using in Eidolon Hunt? That's because Corrosive has a +75% against Ferrite. The Glaive is very good cause slash procs ignore armor, and deal dmg direct to health. 4x multiplier is insane (not to mention it further overpowers melee). These elements typically come with more potent damage modifiers and status effects. if they remove armor scaling as you have suggested, if they dont do something like add 10x or more health scaling, it will still be useless. but due to how overpowered some statuses are, DE has started reducing how effective they are on certain enemies, the Lich system is a good example, the slash on shields, gas. Piercing Hit: +90% Puncture, +0.9 Punch-through Only to then have the community complain that they want harder content. Browse our network 9 . Option 1 :I say make the mods work like elemental while buffing Puncture and Impact so players wont put slash on everything. The Best Rifles in Warframe for 2021 | Warframe Today Once modded, these effects will convert the respective IPS to something different and give it different bonuses, but still retaining the Effectiveness Type, e.g. impact will still deal 50% more damage to shields, 25% less damage to health and be neutral to armour. Update 11.0 (2013-11-20) Zetooo94 2 yr. ago Warframe Damage Rundown (WDR) revamped for 2020 in the current damage system. so, what does everyone think of this idea?, some constructive feedback would be nice. 14,973 Thanks! Weapons like that let you make three different builds to focus on damage types rather than needing three different weapons. Only to then have the community complain that they want harder content. . why do people want to spend so much time in a single mission?, the rewards you get from wave 500 are the same you get from from like wave 20, rewards dontscale, drops dontreally scale. [ Hunter Munitions] doesnt deal much damage vs shields but the burst mode can already deal decent damage Recommended videos Powered by AnyClip AnyClip Product Demo 2022 AnyClip Product Demo 2022 Feature Vignette: Live Feature Vignette: Management Feature Vignette: Marketing Reddit community and fansite for the free-to-play third-person co-op action shooter, Warframe. If you're a new player, we recommend Corrosive and Heat. Impact is generally regarded as useless, as it only deals bonus damage to shields, which are significantly easier to deal with than armor. At Sortie level, the +50% against Ferrite Puncture has makes it 3x neutral and Corrosive's +75% against Ferrite a 6x neutral, but Bleed just doesn't care about that pesky 20x ehp multiplier armor gives.